The Summoner is a new class at Mystic, for players who would rather command a battle than fight it alone. Summoners wield little magic of their own; their power lies in the creatures they call forth and bind to their will. But a Summoner can only call what they truly understand, and every creature must be learned by studying the bodies of its kind. A Summoner's strength grows with every fallen foe they take the time to read. A Summoner's prime stat is intelligence.

Each creature's tome waits in the Master Summoner's study, and opens once you reach the creature's level. Read it, then go out and study the corpses it names until you know the creature well. A few creatures are learned with gold instead. Your creatures grow with the work they do for you, from Novice to Advanced to Master, gaining new abilities at each step. In game, see HELP SUMMONER, SUMMON, STUDY and SUMMONED CREATURES.

Player Review

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Patron Gods

Candor (Creator), Zohadar (Original Concepts)

Creatures and Skills

Level      Spell/Skill                      Preceding

 1:           loyal dog
 2:               dodge
 4:        vorpal bunny
 6:             pegasus
 9:        medic sprite
10:               parry
12:        veil brownie
13:            assassin
16:      shrine acolyte
22:     stone elemental
25:               demon
25:             pegasus             Advanced, 500K gp
28:        healer nymph                  medic sprite
30:             banshee
30:      shrine acolyte             Master, 100 kills
31:     stone elemental            Advanced, 40 kills
32:         battle monk
34:         warding orb
37:       temple warden                shrine acolyte
38:         battle monk            Advanced, 40 kills
40:     stone elemental             Master, 200 kills
42:               ninja                      assassin
45:        scout falcon
47:              efreet               stone elemental
48:               ninja            Advanced, 75 kills
49:    summoning circle
50:        veil brownie             Master, 100 kills
52:               demon            Advanced, 40 kills
54:         warding orb             Advanced, 500K gp
55:         battle monk             Master, 200 kills
57:              efreet            Advanced, 60 kills
58:        healer nymph             Master, 200 kills
60:             banshee        Master, 150 foes lured
62:         warding orb                 Master, 1M gp
66:    summoning circle             Advanced, 500K gp
70:       temple warden             Master, 300 kills
72:              efreet             Master, 250 kills
75:               ninja             Master, 300 kills
78:               demon             Master, 200 kills
80:        scout falcon             Master, 200 rooms
84:    summoning circle                 Master, 1M gp
94:             pegasus                 Master, 1M gp

Proficiencies

Level       Proficiency                     Preceding

 1:              normal
 1:        small dagger
 1:                fire
 1:           endurance
 1:      hide inventory
 2:          short club
 7:              dagger
 7:               knife
 8:               spear
47:       build outpost
47:      dismantle tipi